Universal Interactive Studios retained the rights, and their Spyro games tried to rectify the aforementioned issue by adding in various gimmicks, such as multiple elemental breaths, combat, and eventually even unlimited free flight.Īctivision is the current developer/producer/distributor of the franchise through its Sierra subsidiary. As a youngling, Spyro was able to glide rather than fly freely (though he was able to fly in special levels and in later games via a temporary powerup).Īlthough the series was a hit, Insomniac moved on after the third game, partly because they felt it was difficult to create varied gameplay when the main playable character is a quadruped (the third game allowed you to switch to bipedal characters and had lots of vehicle sections, and Insomniac's next series, Ratchet & Clank, made heavy use of gadgets and weapons). ![]() Seeing as making a platformer where the player can just fly over everything would've been difficult, it was decided this dragon would be a child, which had the added bonus of appealing to the target demographic. ![]() It was decided that it'd star a dragon because, well, dragons are cool! Spyro was settled on purple because it's a rare colour in environments, even in a fantasy setting. It was started in 1998 when Universal Interactive Studios commissioned Insomniac Games to make a child-oriented game on the original PlayStation. ![]() ![]() The first generation - the legend begins.Ī platforming video game franchise (with a focus on combat in later games) starring the eponymous purple dragon, Spyro.
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